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Global Illumination workflows for design visualization - Lightmass and Beyond

Had Fun producing some training for Epic Games recently. Didn't make any of the assets in the screen shots, but worked plenty with the Global Illumination tools that can be found in UE4. The assets are from the 'Realistic Rendering' example, that can be downloaded from the Epic Launcher, and so due credit should go to the creators of that sample.

The Class is focussed on producing clean Global Illumination solutions in UE4, and then getting the best out of them. Check it out here: https://www.unrealengine.com/en-US/video-tutorials