A robot game mesh that was completely modelled and unwrapped in Houdini 16.5, in about 2 hours, and then textured inside Substance Painter for an extra hour. This model has been created for a Thinkific/Gumroad course that can be found here: https://thepixelacademy.thinkific.com/courses/mastering-uvwmapping-houdini
It shows how Houdini 16 users can use the UVW mapping tools inside the application for both quick and professional results.