This is an asset that I created for an upcoming Unreal Academy class on UV's and the effect they have in the Unreal engine. The chair was modelled and Unwrapped in Houdini 16.5, 3ds Max and Blender, giving me the opportunity to test each programs UVW mapping tools. The one in the Image is the Houdini Version. Its textures created in Substance Painter 2018. LOD's handled by Unreal itself.